Hero Hots Mirip Hero DotA 2 – DotA 2 (Defense of the Ancient 2) adalah sebuah game MOBA (Multiplayer Online Battle Arena) yang di develop oleh Valve Corporation. DotA 2 merupakan versi stand alone (berdiri sendiri) dari Defense of the Ancient mod pada Warcraft 3 (Reign of Chaos) dan Warcraft 3 (The Frozen Throne) atau sering juga disebut sebagai DotA 1. DotA 2 resmi diumumkan pada tanggal 13 Oktober 2010, pada saat itu orang yang dapat bermain DotA 2 terbatas, hanya orang-orang tertentu yang mendapatkan hak khusus dari pihak developer dan distributor. DotA 2 pun tidak seperti game online lainnya yang bermode click and play, DotA 2 memerlukan program lain untuk menjadi patchernya yaitu Steam, sedangkan HotS (Heroes of the Storm) adalah sebuah game MOBA yang diciptakan oleh Blizzard Entertainment. MOGers (pemain-pemain MOBA game) akan merasakan sensasi MOBA yang dahsyat, dimana karakter-karakter dari Diablo, StarCraft sampai Warcraft bertarung dengan brutal dalam arena yang dinamakan Battleground. Tetapi karakter-karakter HotS tersebut penampilannya masih mengadopsi Dota 1, sehingga semua Hero HotS dapat dikatakan mirip dengan hero DotA 2. Di bawah ini adalah beberapa Hero HotS Mirip Hero DotA 2 :
1. Gazlowe (HotS) Mirip Tinker (DotA 2)
Gazlowe (Boss of Ratchet) – Upon first glance, few would think of the diminutive Gazlowe as a fighter, but what he lacks in height, he more than makes up for in mechanical cunning. The newest mechanical exoskeleton he’s been working on for example is an especially effective war machine—when it’s working.
Tinker – Boush the Tinker’s diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
2. Nazeebo (HotS) Mirip Witch Doctor (DotA 2)
Nazeebo (Heretic Witch Doctor) – With cabalistic incantations and vestments of feather and bone, the heretic Witch Doctor Nazeebo of the Umbaru tribe calls upon spirits from the Unformed Land to aid him in battle. Few outlanders ever encounter a Witch Doctor in the flesh, without losing their own.
Witch Doctor – A wiry silhouette hitches forward–uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy–healing allies and laying waste to all who oppose him.
3. Malfurion (HotS) Mirip Furion (DotA 2)
Malfurion (Archdruid) – Malfurion Stormrage is the greatest druid on Azeroth and the chosen student of his Shan’do, the demigod Cenarius. Communing with nature through the Emerald Dream, Malfurion protects the wilds from both demonic influences and the savage Horde. His only weakness? A penchant for taking long, long, 1,000-years-long naps.
Furion – When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature’s Prophet, in full leaf, strong and wise, possessing Verodicia’s power to foresee where he would be needed most in defense of the green places and any who might be fortunate enough to call him an ally.
4. Falstad (HotS) Mirip Batrider (DotA 2)
Falstad (Wildhammer Thane) – Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar.
Batrider – There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family’s field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor’s grip, onto the beast’s back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he’d found his calling. The boy grew, and every summer he’d return to his family’s field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside.
5. E.T.C (Hots) Mirip Elder Titan (DotA 2)
E.T.C (Rock God) – The Power of the Horde incarnated by brutal rhythms and blistering guitar riffs into the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don’t bother putting on socks. He’s just going to rock them off anyways.
Elder Titan – Well may you ask, “How did this world take its form?” Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? “The answer,” One whispers, “lies with the Titans.”
These original progenitors were there near the Beginning–if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
6. Stitches (Hots) Mirip Pudge (DotA 2)
Stitches (Terror of DarkShire) – Take care when traversing the shadowed trails of Duskwood…ever since Abercrombie the Embalmer unleashed his abomination upon Darkshire, Stitches has wandered the road aimlessly, hungering for the flesh of low level Alliance players.
Pudge – In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night–dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there…before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
7. Brightwing (HotS) Mirip Puck (DotA 2)
Brightwing (Faerie Dragon) – The Faerie Dragons of Ashenvale are known for their playful demeanor, seemingly disappearing at a whim. The mischievous Brightwing is no exception, often materializing out of nowhere to save her allies or just to mock her foes.
Puck – While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck’s true nature.
8. Chen (HotS) Mirip Brewmaster (DotA 2)
Chen (Legendary Brewmaster) – To be a Brewmaster is to be an explorer, a lover of nature, and when the need arises; a powerful fighter. For years Chen Stormstout has wandered the world of Azeroth in search of rare ingredients, stirring stories, and of course, good brew.
Brewmaster – Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.
9. Anub’arak (HotS) Mirip Nyz Assassin (DotA 2)
Anub’arak (Traitor King) – Once a proud nerubian king, Anub’arak dared to stand against the Lich King’s invasion, but despite his bravery, he too fell to the unrelenting Scourge. Resurrected into undeath, the Traitor King now serves as a towering, weapon of destruction.
Nyx Assassin – Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cladistics and books of untranslatable spells, there is an ancient tome of entomological curiosities. Compiled by scholars, the book describes the telepathic talents of the zealot scarab, a strange species of social insect with abilities unique to all the seven planes.
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis with the plodding thoughts and blunted appendages common to the worker caste of his kind. For his was a special transformation, guided by the grace of Nyx. He was the chosen one, selected from the many and anointed with an extract of the queen goddess herself. Not all survive the dark blessing of the queen’s chamber, but he emerged with a penetrating mind, and dagger-like claws–his razor sharp mandibles raking the air while his thoughts projected directly into the minds of those around him. Of all zealot scarabs, he alone was selected for the highest calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilities which shaped him for one thing and one thing only: to kill in the name of his goddess.
10. Sylvanas (HotS) Mirip Drow Ranger (DotA 2)
Sylvanas (The Banshee Queen) – As ranger-general of Silvermoon, it was Sylvanas Windrunner’s sworn duty to defend her home against all who would threaten Quel’thalas. She was an accomplished commander and a deadly archer, yet even Sylvanas could not stop the Scourge. Denying her a clean death, the Death Knight Arthas turned Sylvanas into a banshee. After Sylvanas regained her freedom, the Dark Lady rose to power as the Banshee Queen of the Forsaken undead. In the Nexus, Sylvanas haunts the battlefield, raining death on her opponents from afar and using her dark powers to twist and torment her enemies.
Drow Ranger – Drow Ranger’s given name is Traxex a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy’s heart.